Runs on Windows, Mac OS X and Linux.
with Java JDK 1.5 version or higher (32/64-bit platforms)
You can capture any screen activity and save the result to a movie file. The API makes it possible to specify the resulting movie format, size, bitrate and codec.
Under Windows platform you can capture the definite window when it is located outside of a screen or overlapped by other windows.
You can record the resulting video with sound from a microphone or other input device.
JxCapture allows you to gather the specific information about the UI elements on your screen — windows‘ bounds, parent, children, and many more.
You will be able to take a full screen capture on multiple monitors, capture a rectangular screen area, entire window or any UI element.
You can listen to keyboard, mouse and other system events.
By using our products or any related documentation, you accept the Terms and Conditions of the Product License Agreement.
A: You can distribute unlimited number of copies of your product with our library enclosed. Please use Runtime License for distribution of your product.
A: Runtime License is provided free of charge.
A: Please take a look at the Product License Agreement.
A: Yes, you can purchase JxCapture Source Code License; it is provided on a per developer basis. Please contact our sales team if you are interested in this option.
A: Upon purchase of license you will receive a license archive. The archive will contain two JARs: development.jar and runtime.jar. Development.jar is the license that should be used in development process. Runtime.jar should be used to distribute your application to end users.
A: You may want to purchase a Project license, which is more cost-effective in case there are 3 and more developers on the team.
A: The best solution would be to purchase the Unlimited license, which covers any number developers and projects in one company.
No. The Project license is tied to one project only.
A: Yes, our licenses are tied to a company, not to a specific developer. You can transfer licenses to other developers provided that the number of developers, working on your team equals the number of licenses purchased.